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Game Development with Unity Paperback – 25 June 2014
by
Michelle Menard
(Author),
Bryan Wagstaff
(Author)
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The Unity engine game development tool is a multi-platform engine and editor rolled into one. It is an ideal development tool for independent developers and students, and many pro studios turn to it for fast prototyping. Unity allows developers to create a single game and release it on many platforms including Android, iOS, and the web. This completely updated edition of GAME DEVELOPMENT WITH UNITY is a tutorial-style guide that provides a complete overview of the Unity editor along with step-by-step projects covering every basic functional aspect, from asset importing to publishing. Each chapter includes tutorials and small assignments geared toward making a larger game. You will learn the basics of design and level theory and prototyping concepts in the virtual world. You will also learn how to polish and publish your finished game. A companion website features software, sample levels, source code and more. Start learning Unity today with GAME DEVELOPMENT WITH UNITY, SECOND EDITION.
- Print length600 pages
- LanguageEnglish
- PublisherMuska Lipman/Premier
- Publication date25 June 2014
- Dimensions19.05 x 2.54 x 23.5 cm
- ISBN-101305110544
- ISBN-13978-1305110540
Product description
About the Author
Michelle Menard is a freelance writer and game producer. After receiving a double bachelor of arts in Applied Mathematics and Music from Brown University, she decided to jump into the games industry by getting a master’s of fine arts in Game Design from the Savannah College of Art and Design. She authored the first edition of Game Development with Unity in 2011.
Bryan Wagstaff is a professional software developer. He started writing computer programs at age six, and has come a long way since his first “guess the number” games. He has worked on games such as The Sims 3, Tiger Woods PGA Tour, and the children’s series Littlest PetShop. He currently lives in Salt Lake City with his wife and three daughters.
Bryan Wagstaff is a professional software developer. He started writing computer programs at age six, and has come a long way since his first “guess the number” games. He has worked on games such as The Sims 3, Tiger Woods PGA Tour, and the children’s series Littlest PetShop. He currently lives in Salt Lake City with his wife and three daughters.
Product details
- Publisher : Muska Lipman/Premier; 2 edition (25 June 2014)
- Language : English
- Paperback : 600 pages
- ISBN-10 : 1305110544
- ISBN-13 : 978-1305110540
- Dimensions : 19.05 x 2.54 x 23.5 cm
- Customer Reviews:
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3.9 out of 5 stars
3.9 out of 5
12 global ratings
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Top reviews from other countries

Mr. R. Allen
5.0 out of 5 stars
the tutorials are very well put together and easy to follow
Reviewed in the United Kingdom on 31 May 2018Verified Purchase
I only bought this to further a course I'm doing at the moment in games design, the tutorials are very well put together and easy to follow, I just don't have a Windows PC or a Mac to run Unity myself.

Mr. Paul Goddard
5.0 out of 5 stars
I like it
Reviewed in the United States on 8 October 2015Verified Purchase
I'm not that far into the book. But I like it. Right now I'm putting trees into a terrain. When I downloaded the scene from the book's website this didn't work because their version of unity is too old. But if you start a fresh scene it works. There are free trees in an Unity Asset Package. This is good stuff. I like the book.
One person found this helpful
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Sean Richards
4.0 out of 5 stars
Another unity book
Reviewed in the United States on 9 June 2015Verified Purchase
This book does a decent job about covering the basic's with Unity 3d. I docked it a star not because there was a problem with it but because Unity has upgraded and moved on now. The GUI stuff will be a bit outdated.
One person found this helpful
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