Making Things See by Greg Borenstein, Paperback, 9781449307073 | Buy online at The Nile
Departments
 Free Returns*

Making Things See

3D Vision with Kinect, Processing, and Arduino

Author: Greg Borenstein   Series: Oreilly and Associate

Paperback

Welcome to the Vision Revolution. With Microsoft's Kinect leading the way, you can now use 3D computer vision technology to build digital three-dimensional models of people and objects that you can manipulate on screen with gestures and spoken commands.

Read more
$98.42
Or pay later with
Check delivery options
Paperback

PRODUCT INFORMATION

Summary

Welcome to the Vision Revolution. With Microsoft's Kinect leading the way, you can now use 3D computer vision technology to build digital three-dimensional models of people and objects that you can manipulate on screen with gestures and spoken commands.

Read more

Description

Welcome to the Vision Revolution. With Microsoft's Kinect leading the way, you can now use 3D computer vision technology to build digital 3D models of people and objects that you can manipulate with gestures and spoken commands. This hands-on guide provides all the technical and conceptual information you need to build cool applications for Kinect, using the Processing programming language and the Arduino microcontroller. Whether you're a student, hobbyist, maker, gamer, or hardware hacker, Making Things See gets you running with several Kinect projects, and gives you the skills and experience you need to build your own fun and creative projects with this magical 3D computer vision technology. Unlock your ability to build interactive applications with Kinect. Learn about face recognition, gait analysis, and depth imaging Analyze and manipulate point clouds Track people with skeletonization and pose detection, and use blob tracking to detect objects Use gestural interfaces for assistive technology Create models for design and fabrication, using 3D scanning technology and a 3D printer Delve into motion tracking for animation and games * Build every project in this book with inexpensive off-the-shelf components

Read more

Critic Reviews

"Das Standardwerk [zum Thema Kinect], welches auch zur Beschäftigung mit der allgemein unterschätzten Programmiersprache Processing einlädt. Unbedingt empfehlenswert (hoher Suchtfaktor)." - macherzin.net, März 2012

Read more

About the Author

After a decade as a musician, web programmer, and startup founder, Greg Borenstein recently moved to New York to become an artist and teacher. His work explores the use of special effects as an artistic medium. He is fascinated by how special effects techniques cross the boundary between images and the physical objects that make them: miniatures, motion capture, 3D animation, animatronics, and digital fabrication. He is currently a grad student at NYU's Interactive Telecommunications Program.

Read more

More on this Book

Welcome to the Vision Revolution. With Microsoft's Kinect leading the way, you can now use 3D computer vision technology to build digital 3D models of people and objects that you can manipulate with gestures and spoken commands. This hands-on guide provides all the technical and conceptual information you need to build cool applications for Kinect, using the Processing programming language and the Arduino microcontroller. Whether you're a student, hobbyist, maker, gamer, or hardware hacker, Making Things See gets you running with several Kinect projects, and gives you the skills and experience you need to build your own fun and creative projects with this magical 3D computer vision technology. Unlock your ability to build interactive applications with Kinect. Learn about face recognition, gait analysis, and depth imaging Analyze and manipulate point clouds Track people with skeletonization and pose detection, and use blob tracking to detect objects Use gestural interfaces for assistive technology Create models for design and fabrication, using 3D scanning technology and a 3D printer Delve into motion tracking for animation and games * Build every project in this book with inexpensive off-the-shelf components

Read more

Product Details

Publisher
O'Reilly Media | Make Community, LLC
Published
6th March 2012
Pages
350
ISBN
9781449307073

Returns

This item is eligible for free returns within 30 days of delivery. See our returns policy for further details.

$98.42
Or pay later with
Check delivery options